首页 幽浮2 幽浮2攻略 正文

幽浮2天选者之战新人物武器修改教程

不知道普通兵种武器修改方法的玩家可以点击这里查看修改教程:点击查看

新人物武器修改:

打开steamSteamAppscommonXCOM 2XCom2-WarOfTheChosenXComGameConfigDefaultGameData_WeaponData.ini

[XComGame.X2Item_XpackWeapons]

VEKTORRIFLE_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") ;死神主武器 红字攻击力

VEKTORRIFLE_MAGNETIC_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom") ;升级1次

VEKTORRIFLE_BEAM_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom") ;升级2次

BULLPUP_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") ;散兵主武器

BULLPUP_MAGNETIC_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")

BULLPUP_BEAM_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")

WRISTBLADE_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Melee") ;散兵副武器

WRISTBLADE_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")

WRISTBLADE_BEAM_BASEDAMAGE=(Damage=8, Spread=0, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")

SHARDGAUNTLET_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee") ;应该是圣殿的武器 (我还没玩到那呢)

SHARDGAUNTLET_MAGNETIC_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")

SHARDGAUNTLET_BEAM_BASEDAMAGE=(Damage=7, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")

SIDEARM_CONVENTIONAL_BASEDAMAGE=(Damage=2, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") ;圣殿副武器

SIDEARM_MAGNETIC_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")

SIDEARM_BEAM_BASEDAMAGE=(Damage=4, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")

VEKTORRIFLE_CONVENTIONAL_AIM = 0 ;死神主武器未升级 命中

VEKTORRIFLE_CONVENTIONAL_CRITCHANCE = 0 ;暴击

VEKTORRIFLE_CONVENTIONAL_ICLIPSIZE = 10 ;弹夹子弹数量 (这里我修改过了)

VEKTORRIFLE_CONVENTIONAL_ISOUNDRANGE = 27

VEKTORRIFLE_CONVENTIONAL_IENVIRONMENTDAMAGE = 5

VEKTORRIFLE_MAGNETIC_AIM = 0 ;死神升级1次 下边格式一样

VEKTORRIFLE_MAGNETIC_CRITCHANCE = 0

VEKTORRIFLE_MAGNETIC_ICLIPSIZE = 10

VEKTORRIFLE_MAGNETIC_ISOUNDRANGE = 27

VEKTORRIFLE_MAGNETIC_IENVIRONMENTDAMAGE = 10

VEKTORRIFLE_BEAM_AIM = 0 ;死神升级2次

VEKTORRIFLE_BEAM_CRITCHANCE = 0

VEKTORRIFLE_BEAM_ICLIPSIZE = 10

VEKTORRIFLE_BEAM_ISOUNDRANGE = 27

VEKTORRIFLE_BEAM_IENVIRONMENTDAMAGE = 10

BULLPUP_CONVENTIONAL_AIM = 0 ;散兵主武器

BULLPUP_CONVENTIONAL_CRITCHANCE = 0

BULLPUP_CONVENTIONAL_ICLIPSIZE = 10

BULLPUP_CONVENTIONAL_ISOUNDRANGE = 30

BULLPUP_CONVENTIONAL_IENVIRONMENTDAMAGE = 5

BULLPUP_MAGNETIC_AIM = 0 ;散兵1次

BULLPUP_MAGNETIC_CRITCHANCE = 0

BULLPUP_MAGNETIC_ICLIPSIZE = 10

BULLPUP_MAGNETIC_ISOUNDRANGE = 30

BULLPUP_MAGNETIC_IENVIRONMENTDAMAGE = 10

BULLPUP_BEAM_AIM = 0 ;散兵2次

BULLPUP_BEAM_CRITCHANCE = 0

BULLPUP_BEAM_ICLIPSIZE = 10

BULLPUP_BEAM_ISOUNDRANGE = 30

BULLPUP_BEAM_IENVIRONMENTDAMAGE = 10

WRISTBLADE_CONVENTIONAL_AIM = 20 ;散兵副武器

WRISTBLADE_CONVENTIONAL_CRITCHANCE = 0

WRISTBLADE_CONVENTIONAL_ICLIPSIZE = 0

WRISTBLADE_CONVENTIONAL_ISOUNDRANGE = 8

WRISTBLADE_CONVENTIONAL_IENVIRONMENTDAMAGE = 1

WRISTBLADE_MAGNETIC_AIM = 20 ;散兵副武器1次

WRISTBLADE_MAGNETIC_CRITCHANCE = 0

WRISTBLADE_MAGNETIC_ICLIPSIZE = 0

WRISTBLADE_MAGNETIC_ISOUNDRANGE = 8

WRISTBLADE_MAGNETIC_IENVIRONMENTDAMAGE = 5

WRISTBLADE_MAGNETIC_STUNCHANCE = 0

WRISTBLADE_BEAM_AIM = 20 ;散兵副武器2次

WRISTBLADE_BEAM_CRITCHANCE = 0

WRISTBLADE_BEAM_ICLIPSIZE = 0

WRISTBLADE_BEAM_ISOUNDRANGE = 8

WRISTBLADE_BEAM_IENVIRONMENTDAMAGE = 5

SHARDGAUNTLET_CONVENTIONAL_AIM = 20 ;圣殿主武器 命中

SHARDGAUNTLET_CONVENTIONAL_CRITCHANCE = 10

SHARDGAUNTLET_CONVENTIONAL_ICLIPSIZE = 0

SHARDGAUNTLET_CONVENTIONAL_ISOUNDRANGE = 8

SHARDGAUNTLET_CONVENTIONAL_IENVIRONMENTDAMAGE = 1

SHARDGAUNTLET_MAGNETIC_AIM = 20 ;圣殿1次

SHARDGAUNTLET_MAGNETIC_CRITCHANCE = 10

SHARDGAUNTLET_MAGNETIC_ICLIPSIZE = 0

SHARDGAUNTLET_MAGNETIC_ISOUNDRANGE = 8

SHARDGAUNTLET_MAGNETIC_IENVIRONMENTDAMAGE = 5

SHARDGAUNTLET_MAGNETIC_STUNCHANCE = 25

SHARDGAUNTLET_BEAM_AIM = 20 ;圣殿2次

SHARDGAUNTLET_BEAM_CRITCHANCE = 10

SHARDGAUNTLET_BEAM_ICLIPSIZE = 0

SHARDGAUNTLET_BEAM_ISOUNDRANGE = 8

SHARDGAUNTLET_BEAM_IENVIRONMENTDAMAGE = 5

SIDEARM_CONVENTIONAL_AIM = 0 ;圣殿副武器

SIDEARM_CONVENTIONAL_CRITCHANCE = 0

SIDEARM_CONVENTIONAL_ICLIPSIZE = 99

SIDEARM_CONVENTIONAL_ISOUNDRANGE = 15

SIDEARM_CONVENTIONAL_IENVIRONMENTDAMAGE = 1

SIDEARM_MAGNETIC_AIM = 0 ;圣殿副武器1次

SIDEARM_MAGNETIC_CRITCHANCE = 0

SIDEARM_MAGNETIC_ICLIPSIZE = 99

SIDEARM_MAGNETIC_ISOUNDRANGE = 15

SIDEARM_MAGNETIC_IENVIRONMENTDAMAGE = 5

SIDEARM_BEAM_AIM = 0 ;圣殿副武器2次

SIDEARM_BEAM_CRITCHANCE = 0

SIDEARM_BEAM_ICLIPSIZE = 99

SIDEARM_BEAM_ISOUNDRANGE = 15

SIDEARM_BEAM_IENVIRONMENTDAMAGE = 10

幽浮2天选者之战新人物武器修改教程


点击进入 幽浮2 专区

相关信息

幽浮2白金路线推荐 幽浮2怎么达成白金
幽浮2天选者之战难度区别 传奇难度设定解析
幽浮2天选者之战技巧分享 XCOM2实用心得详解
幽浮2天选者mod怎么用 天选者之战mod安装方法
幽浮2天选者之战工程师怎么获得 工程师获取方法
幽浮2天选者之战士兵疲劳修改方法 士兵疲劳怎么修改
幽浮2怎么增大视角 XCOM2视角增大方法
幽浮2士兵智慧属性修改方法 XCOM2怎么修改士兵智慧
XCOM2天选者之战技巧心得 幽浮2有哪些小技巧
幽浮2天启者之战怎么玩比较好 游戏玩法心得分享
幽浮2天选者之战新兵武器怎么修改 游戏新兵武器修改方法
幽浮2天选者之战榴弹威力伤害怎么修改 重武器修改方法
幽浮2天选者之战负面特质怎么消除 天选者之战负面消除方法
幽浮2铁人模式怎么玩 幽浮2铁人模式玩法心得
幽浮2通关心得分享 兵种培养及发展心得详解
幽浮2各战术详解 进攻行进战术技巧分享
幽浮2侦查控场战术策略详解 战术组合推荐
幽浮2入侵怎么百分百 入侵成功率修改方法
幽浮2大刀游侠使用心得详解 大刀游侠优缺点分析
幽浮2出战人数怎么修改 出战人数修改方法攻略