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《指挥官:征服美洲》国家特性修改方法

1.打开date/ai/misc 文件,搜索 NationalSpecialties 出现以下

NationalSpecialtiesTypes

{

        better_colony_morale = 5.0                        //0 +5 starting morale

        better_effect_from_church = 5.0                        //1 +5 base value

        better_supply_of_colonists = 1.10                //2 +10% colonists flow

        boarding_effectiveness_increased = 1.10                //3 +10% crew amount on boarding

        cheaper_trade_ships = 0.90                        //4 -10% trade ship price

        cheaper_upgrades_to_gem_cutter_buildings = 0.80        //5 -20% build and upgrade price on gem cutter

        faster_ships = 1.10                                //6 +10% speed on strategic/ tactical

        friendlier_toward_natives = 1.25                //7  Increases missionary effectiveness by 25%

        grape_shot_more_effective = 1.20                //8 +20% more damage

        higher_iron_ore_flow = 1.40                        //9 +40% flow rate

        higher_profits_from_Level_3_goods = 1.05        //10 +5% sell price on level 3 goods at home port

        increased_gold_ore_flow = 1.50                        //11 +50% flow rate

        increased_silver_ore_flow = 1.40                //12  Increases silver ore flow by 40%       

        longer_fleet_range_on_strategic = 1.15                //13 +15% more range on coastal vessels

        lower_colony_morale = -10.0                        //14 -10 starting morale in colonies

        lower_supply_of_colonists = 0.80                //15 -20% to colonist flow

        more_expensive_ships = 1.10                        //16 +10% ship price

        more_hostile_toward_natives = 0.80                //17 -decreased effectiveness of missionaries by 20%

        solid_shot_more_effective = 1.20                //18 +20% more damage

        wnone = 1.0                                        //19

}

NationalSpecialties

{

        britain

        {

                specialty1 = 3        //boarding_effectiveness_increased

                specialty2 = 8        //grape_shot_more_effective

                specialty3 = 14 //lower_colony_morale

        }

        spain

        {

                specialty1 = 1        //better_effect_from_church

                specialty2 = 17        //more_hostile_toward_natives

                specialty3 = 11 //increased_gold_ore_flow

        }

        portugal

        {

                specialty1 = 13        //longer_fleet_range_on_strategic

                specialty2 = 1        //better_effect_from_church

                specialty3 = 15        //lower_supply_of_colonists

        }

        france

        {

                specialty1 = 18        //increased_solid_shot_long_range

                specialty2 = 6        //faster_ships

                specialty3 = 16        //more_expensive_ships

        }

        netherland

        {

                specialty1 = 10        //higher_profits_from_Level_3_goods

                specialty2 = 5        //cheaper_upgrades_to_gem_cutter_buildings

                specialty3 = 4        //cheaper_trade_ships

        }

        denmark

        {

                specialty1 = 9        //higher_iron_ore_flow

                specialty2 = 2        //better_supply_of_colonists

                specialty3 = 0        //better_colony_morale

        }

        italy

        {

                specialty1 = 12        //increased_silver_ore_flow

                specialty2 = 7        //friendlier_toward_natives

                specialty3 = 0        //better_colony_morale

        }

}

britain不列颠(英格兰) spain西班牙  portugal葡萄牙 france法兰西 

netherland荷兰 denmark丹麦 italy神圣罗马帝国

比如我要改 不列颠的特性为 第一、二、三个        

britain

        {

                specialty1 = 0        //better_colony_morale

                specialty2 = 1        //better_effect_from_church

                specialty3 = 2  //better_supply_of_colonists

        }

注意 // 后面的只是英文说明,不改也可以,在游戏里没有任何影响和也不会显示该段话

这样修改后,进游戏,不列颠实际已经是0,1,2的3个特性了,而不是3,8,14的三个特性

但在开始选择国家和外交界面里,仍然显示是3,8,14的特性,下面还有一个地方修改

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