首页 游戏攻略 正文

《真实战争:1242》金钱修改方法

无意间发现可以调钱的方法,这样就可以全买成精锐部队了。

以下是我自己的存档,完整的“profile.cfg”

查找地址在:C:Documents and Settings自己的用户名My DocumentsReal Warfare 1242

section.begin

  Engine : struct.begin

      ScreenResolution : struct.begin

        Width = 1680

        Height = 1050

        Frequency = 59

      struct.end

      HDRType = htPseudoHDR

      DOFEnable = True

      AntiAliasing = aaDefault

      TextureFilteringQuality = tfNone

      WaterReflection = wrmUltra

      ShadowMap = 2048

      ShadowMapEnabled = True

      HorizonRenderEnabled = True

      ShaderType = stSM30

      CoverEnabled = True

      CoverPPLEnabled = False

      SelfShadowingTerrain = False

      PFX = True

      Sound : struct.begin

        svgMusic = 1

        svgAmbient = 1

        svgSFX = 1

        svgVoice = 1

        svgInterface = 1

        Master = 1

      struct.end

  struct.end

  Variables : struct.begin

      HideOldCampaign = 1

      Difficulty = 0

      Selections = 1

      KeyboardMode = 0

      CameraMode = 2

      AutoSave = 0

      CamMoveSpeed = 0.5

      CamRotateSpeed = 0.5

      AutoPause = 0

      FogOfWar = 0

      Hint = 1

      GrFloating = 1

      GrHintStyle = 0

      MouseTrackStyle = 0

      AutoHighlight = 0

      InterfaceMode = 0

      CameraBorders = 0

      MuteSound = 0

      DesignMode = 1

  struct.end

  UserStruct : struct.begin

      Addon : struct.begin

        CurrentMapID = neva

        livonia : struct.begin

            NextMapID = village

            Money = 0

            Groups : struct.begin

              [0] : struct.begin

                  Name = GERB.NAME.124

                  Template = central_rus.Groups.knight_dovmont

                  Size = 2

                  PrimaryWeaponSkill = 2

                  SecondaryWeaponSkill = 3

                  MoralIndex = 3

                  SelfControlIndex = 3

                  Commander = 3

              struct.end

              [1] : struct.begin

                  Name = GROUP.NAME.008

                  Template = central_rus.Groups.junior_pikman

                  Size = 1

                  PrimaryWeaponSkill = 2

                  SecondaryWeaponSkill = 3

                  MoralIndex = 3

                  SelfControlIndex = 2

                  Commander = 0

              struct.end

              [2] : struct.begin

                  Name = GROUP.NAME.009

                  Template = central_rus.Groups.junior_archer

                  Size = 2

                  PrimaryWeaponSkill = 2

                  SecondaryWeaponSkill = 2

                  MoralIndex = 3

                  SelfControlIndex = 2

                  Commander = 0

              struct.end

            struct.end

            BaseMoney = 11789

        struct.end

        village : struct.begin

            NextMapID = racovor

            Money = 0

            BaseMoney = 0

        struct.end

        racovor : struct.begin

            NextMapID = virumaa

            Money = 0

            BaseMoney = 0

        struct.end

        virumaa : struct.begin

            NextMapID = chase

            Money = 0

            BaseMoney = 0

        struct.end

        chase : struct.begin

            NextMapID = invasion

            Money = 0

            BaseMoney = 0

        struct.end

        invasion : struct.begin

            NextMapID = revenge

            Money = 0

            BaseMoney = 0

        struct.end

        revenge : struct.begin

            NextMapID = pskov

            Money = 0

            BaseMoney = 0

        struct.end

        pskov : struct.begin

            NextMapID =

            Money = 0

            BaseMoney = 0

        struct.end

        first : struct.begin

            NextMapID = skirmish

            Money = 0

            Groups[0] : struct.begin

              Name = GERB.NAME.116

              Template = north_rus.Groups.knight_aleksandr

              Size = 2

              PrimaryWeaponSkill = 2

              SecondaryWeaponSkill = 3

              MoralIndex = 3

              SelfControlIndex = 3

              Commander = 3

            struct.end

            BaseMoney = 5730

        struct.end

        skirmish : struct.begin

            NextMapID = neva

            Money = 4671

            BaseMoney = 5730

            Groups[0] : struct.begin

              Name = GERB.NAME.116

              Template = north_rus.Groups.knight_aleksandr

              Size = 2

              PrimaryWeaponSkill = 2

              SecondaryWeaponSkill = 3

              MoralIndex = 3

              SelfControlIndex = 3

              Commander = 3

            struct.end

        struct.end

        neva : struct.begin

            NextMapID = koporye

            Money = 430900

            BaseMoney = 0

            Groups : struct.begin

              [0] : struct.begin

                  Name = GERB.NAME.116

                  Template = north_rus.Groups.knight_aleksandr

                  Size = 2

                  PrimaryWeaponSkill = 2

                  SecondaryWeaponSkill = 3

                  MoralIndex = 3

                  SelfControlIndex = 3

                  Commander = 3

              struct.end

              [1] : struct.begin

                  Name = GROUP.NAME.007

                  Template = north_rus.Groups.senior_pikman

                  Size = 1

                  PrimaryWeaponSkill = 2

                  SecondaryWeaponSkill = 3

                  MoralIndex = 3

                  SelfControlIndex = 3

              struct.end

              [2] : struct.begin

                  Name = GROUP.NAME.009

                  Template = north_rus.Groups.junior_archer

                  Size = 1

                  PrimaryWeaponSkill = 2

                  SecondaryWeaponSkill = 1

                  MoralIndex = 2

                  SelfControlIndex = 2

              struct.end

            struct.end

        struct.end

        koporye : struct.begin

            NextMapID = prepeipus

            Money = 0

            BaseMoney = 0

        struct.end

        prepeipus : struct.begin

            NextMapID = peipus

            Money = 0

            BaseMoney = 0

        struct.end

        peipus : struct.begin

            NextMapID = ambush

            Money = 0

            BaseMoney = 0

        struct.end

        ambush : struct.begin

            NextMapID = brothers

            Money = 0

            BaseMoney = 0

        struct.end

        brothers : struct.begin

            NextMapID =

            Money = 0

            BaseMoney = 0

        struct.end

      struct.end

      Maps : struct.begin

          : struct.begin

            Map = .datamapscampaignaddon.alexfirstfirst.map

            Rank : struct.begin

              GameWinPoints = 20

              CaptureFlags = 40

              LostFlags = 0

              SaveFlags = 5

              KillGroups = 88

              LostGroups = 0

              SaveGroups = 20

              RunAwayGroups = 27

              Points = 17

              MoneyInc = 3441

              MoneyDec = 20

            struct.end

        struct.end

          : struct.begin

            Map = .datamapscampaignaddon.alexskirmishskirmish.map

            Rank : struct.begin

              GameWinPoints = 20

              CaptureFlags = 12

              LostFlags = 0

              SaveFlags = 8

              KillGroups = 30

              LostGroups = 0

              SaveGroups = 23

              RunAwayGroups = 28

              Points = 15

              MoneyInc = 2037

              MoneyDec = 129

            struct.end

        struct.end

      struct.end

  struct.end

section.end

注意看红色区域,原来只打了4309钱,我自己加了两个零,进游戏一看已经变成430900了,经验证有效!!

相关信息

博德之门3悬液怎么获取 博德之门3悬液获取方法推荐
博德之门3精金熔炉模具怎么拿
博德之门3扭曲幸运怎么获取的
博德之门3解救侏儒支线任务怎么完成
博德之门3解救侏儒支线任务怎么完成
《博德之门3》怎么洗点好 《博德之门3》洗点方法介绍 优质
《博德之门3》蔓生地道怎么过 蔓生地道通关方法介绍 优质
博德之门3碾压手套怎么获取 碾压手套获取方法
博德之门3地狱火引擎弩怎么获取
博德之门3崇敬之甲怎么获取 崇敬之甲获取方法
博德之门3恶魔队友要不要杀掉
博德之门3尖锐陷阱胸甲怎么获取 尖锐陷阱胸甲获取方法
《博德之门3》游侠build怎么搭配 游侠build推荐
博德之门3贾希拉能攻略吗 博德之门3贾希拉人物介绍
博德之门3配置要求
博德之门3配置要求
《博德之门3》4个阴影宝石在哪里介绍
博德之门3卡拉克与影心同时恋爱指南
《博德之门3》符文火药桶在哪里介绍
《博德之门3》装备是否固定介绍